Work Experience

Founder, RonJohn
7/2015 – Present
Multiple concurrent projects including:

  • RonJohn Games
    Developing tabletop games that encourage interest in the humanities and foster community.
  • RonJohn Art
    Multi-disciplinary fine art studio practice

Director of Product Development, Armor Games
6/2011 – 7/2015
Lead the development of products and experiences for Armor Games, a multiplatform gaming company (web, iOS, and Android) and destination portal for teens and young adults (ArmorGames.com). Also headed up monetization and traffic generation efforts, business development, and marketing initiatives.

IF | International Front

Creative Director / Founder, International Front
3/2006 – 1/2013
Founded and lead four person interactive design agency dedicated to creating compelling user experiences for the gaming and search marketing industries. Built and marketed search destination and content sites.


UX Design Consultant, Thinknear by Telenav

5/2011 – 11/2011
Designed user experience flow, visual executions, ad components, and corporate marketing bits for Thinknear’s demand-based hyperlocal advertising product. Helped bring Thinknear to market (which was then acquired by Telenav).


Senior Designer (Visual / UX Design), IGN Entertainment

April 2010 – May 2011
Lead redesign of Direct2Drive.com, an ecommerce gaming portal (acquired by GameFly in 2011). Product included extensive user testing, internationalization efforts, and development of a game discovery tool. Product and promotional marketing, UX/UI design, and visual design.


Chief Marketing Officer, Traffic Engine, Inc.

7/2009 – 9/2010
Search engine marketing and traffic arbitrage. Lead company rebranding
effort to differentiate in an increasingly crowded marketplace. Created destination (traffic) websites and lead companywide marketing efforts including direct marketing materials, tradeshow design, and mini-sites.


Creative Director, Sleepy Giant Entertainment

1/2009 – 7/2009
Lead company marketing efforts and a small design services team in support our gaming partners. Services included experience design, user interface design, copywriting, and developing community features.


Creative Manager, Fox Interactive Media

3/2005 – 10/2007
Lead internal team of creatives and producers in support of FilePlanet.com (created 60+ beta microsites and subscription programs), GameSpy Arena (designed and built community sites for online game competitions), and Direct2Drive (ecommerce platform). Responsible for visual design, UX/UI design, and performance analytics.


Art Director (Creative Lead), Murad

2001 – 2004
Led companywide marketing and design efforts including interactive, packaging, print (catalog, brochure, and marketing materials), and exhibition (trade show) design. Lead a ten person creative team through comprehensive brand refresh, relaunched the ecommerce portal, and was part of the catalog team.


Web Designer, US Web CKS / marchFIRST

1999 – 2001
International systems integrator and internet consulting company. Member of talented interactive design team supporting MazdaUSA, Toyota Financial Services, and the Pacific Symphony Orchestra. Interactive and print design, QTVR production, photoshoot art direction.